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Virtual reality (VR) refers to a computer-generated simulation in which a person can interact within an artificial three-dimensional environment using electronic devices, such as a helmet with a screen inside, or gloves fitted with sensors. Virtual reality has many applications, including entertainment and gaming, or acting as a sales, educational, or training tool. 

Augmented reality (AR) is an enhanced version of the real physical world achieved through digital visual elements, sounds, or other sensory stimuli. AR adds digital elements to the camera on your smartphone, creating the illusion that holographic content is a part of the physical world around you. In other words, augmented reality adds to the existing world as it is. Companies can use AR to promote products or services, and to collect unique user data.

Cyclists' Crossing Intentions When Interacting With Automated Vehicles: A Virtual Reality Study

Juan Pablo Nunez Velasco • Anouk de Vries • Haneen Farah • Bart Van Arem • Marjan P. Hagenzieker

Dec 24, 2020


New Simulation Tools For Training And Testing Automated Vehicles

Jiaqi Ma • Chris Schwarz • Ziran Wang • Maria Elli • German Ros • Yiheng Feng

Jul 15, 2020

Spriger Link

Analyzing Pedestrian Behavior in Augmented Reality - Proof Of Concept

Philip Marhunn • Andre Dietrich • Lorenz Prasch • Sonja Schneider

May 11, 2020

2020 IEEE Conference on Virtual Reality and 3D User Interfaces

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